Capt. Renza Eprephil

Female fetchling paladin|gunslinger(mysterious stranger, wyrm sniper) 10

LG Medium outsider(native)

Init +6; Senses Perception +6


DEFENSE

AC 19, touch 14, flat-footed 14 (+5 armor, +4 Dex)

hp 69(10d10+10)

Fort +11, Ref +14, Will +12

Defensive Abilities SR 11 vs spells with light or shadow descriptor; Immune Charm spells and spell-like effects


OFFENSE

Speed 20 ft.

Melee Silvanus +12(1d8+2, 19-20)

Ranged mwk pistol +15 (1d8+9, x4)

Full attack mwk pistol +15(1d8+9, x4), Silvanus +8/+3(1d8+2, 19-20)

Grit 14 points; Smite evil 4/day

Deeds deadeye, gunslinger's dodge, focused aim, gunslinger's initiative, pistol-whip, utility shot, dead shot, munitions master, targeting

Paladin spells prepared(CL 7th, concentration +11)

3rd- discern lies

2nd- paladin's sacrifice, shield other

1st- longshot, magic weapon, lesser restoration

Spell-like Abilities(CL 6th, concentration +9)

At will-detect evil

1/day-disguise self


STATISTICS

Str 10, Dex 18, Con 13, Int 12, Wis 8, Cha 18

Base Atk +10/+5; CMB +9; CMD 23

Feats gunsmithingB, extra grit(2)B, two-weapon fighting, improved two-weapon fighting, rapid reload, point-blank shot

Skills Appraise +11, Diplomacy +19, Intimidate +17, Knowledge(local) +14, Knowledge(religion) +9, Perception +7, Sense motive +12, Survival +7, Swim +8 Racial Modifiers: +2 Bluff, +2 Diplomacy

Languages common, tien

SQ Boundary Walker, Shadow Agent, Spell-Like Abilities, Aura of good, Divine grace, lay on hands(6/day, 3d6), Aura of courage, divine health, mercy(Riled,Diseased,Injured), Channel positive energy(3d6), Divine bond(Weapon), Stranger's Fortune(4/day), Lucky +3, Aura of Resolve, Gun Training(Pistols)

Combat Gear mwk pistol, mwk cutlass, 60 paper alchemical cartridges, beneficial bandolier, mwk kikko armor, lesser ankh talisman; Other Gear 450gp of bullet crafting materials, gold holy symbol of abadar, 6 manacles, merchant scale