Ramona Avandth

Female human bard|sorcerer 11

?NG? Medium humanoid(human)

Init +2; Senses Perception +9


DEFENSE

AC 17, touch 12, flat-footed 15 (+4 armor, +2 Dex, +1 nat)

hp 64(11d8+22)

Fort +5, Ref +9, Will +7; +4 vs. bardic performance, language-dependent, and sonic, +2 vs. poison

Defensive Abilities snakeskin


OFFENSE

Speed 30 ft.

Melee +1 machete +12(1d6+1/19-20)

Ranged mwk shortbow +11(1d6/x3)

Special Attacks bardic performance 27 rounds/day (countersong, distraction, fascinate [DC 14], inspire competence +4, inspire courage +3, suggestion, dirge of doom, inspire greatness, requiem of the fallen priest-king), serpent's Fang 1/day(1d4 plus poison), snakeskin, +2 to confirm critical hits

Bard Spells Known(CL 11th; concentration +14)

4th(2/day)-grand destiny, hallucinatory terrain, serenity

3rd(5/day)-cure serious wounds, remove curse, scrying, see invisibility

2nd(5/day)-animal messenger, cure moderate wounds, hold person, tongues

1st(6/day)-charm person, cure light wounds, feather fall, shadow trap, sleep, vanish

0(at will)-detect magic, know direction, mage hand, message, read magic, sift, unwitting ally (DC 12)

Sorcerer Spells Known(CL 11th; concentration +14)

5th(4/day)-dominate person, feeblemind, hold monster

4th(6/day)-greater aggressive thundercloud, mirror transport, poison, scrying

3rd(7/day)-detect anxieties, dispel magic, fly, harrowing, summon monster 3(reptiles only)

2nd(7/day)-delay poison, glide, investigative mind, rope trick, share language, summon swarm

1st(7/day)-alter musical instrument, charm person, endure elements, hypnotism, magic missile, peacebond

0(at will)-detect magic, detect poison, light, mage hand, open/close, prestidigitation, ray of frost, resistance, scrivener's chant

Bloodline Serpentine


STATISTICS

Str 10, Dex 14, Con 12, Int 14, Wis 10, Cha 16

Base Atk +6; CMB +6; CMD 18

Feats martial weapon proficiency (machete), point-blank shot, weapon finesse, weapon focus (machete), eschew materialsB, skill focus(bluff)B, leadership, planar infusion(abyss), center of power

Skills acrobatics +11, bluff +20, climb +4, escape artist +4, knowledge (geography, local, nature) +16, knowledge (history) +18, linguistics +8, perception +10, perform (oratory, sing) +17[diplomacy, sense motive, intimidate], spellcraft +9, stealth +14; Special +2 intimidate to demoralize

Languages common, dwarven, elven, strix, aquan, tengu, goblin

SQ bardic knowledge +2, lore master 2/day, versatile performance (oratory, +Intimidate), bloodline arcana(mind-effecting or language-dependent spells work on animals, magical beasts, and monstrous humanoids as if they were humanoids who know common), serpentfriend, jack-of-all-trades

Gear +1 studded leather, +1 machete, mwk shortbow with 20 arrows, belt pouch, compass, ink, inkpen, journal, paper (10), scroll case, spell component pouch