Male middle-aged human cleric of Abadar|mesmerist 12
LN Medium humanoid(human)
Init -1; Senses Perception +17, arcane sight
AC 13, touch 9, flat-footed 13 (+4 armor, -1 Dex)
hp 79(12d8+22)
Fort +11, Ref +9, Will +14
Speed 30 ft.
Melee heavy mace +7(1d8-2)
Ranged +1 heavy crossbow +7(1d10+1/19-20)
Special Attacks channel positive energy 6/day (DC 17, 6d6), hypnotic stare(-3), painful stare(3d6+4, plus 3 bleed), mesmerist trick(Gift of Will, Compel Alacrity, Psychic Impression, Voice of Reason(+3), Reflection of Weakness, Unwitting Messenger(55 words), Spacial Switch), touch treatment(minor, moderate, greater)
Domain Spell-Like Abilities (CL 12th; concentration +16)
7/day - inspiring word(4 rounds)
Cleric Spells Prepared(CL 12th; concentration +16; DC 14+)
6th-antimagic fieldD, spellcrash, mage's decree
5th-greater commandD, scrying, serenity, hallow
4th-discern liesD, freedom of movement, repel vermin, restoration
3rd-air breathing, blood biography, dispel magic, protection from energyD, speak with dead, symbol of healing
2nd-barkskinD, calm emotions, communal protection from evil, gentle repose, make whole, spell gauge
1st-bless, shieldD, command, guardian armor, protection from chaos, protection from evil
0(at will)-detect magic, guidance, read magic, resistance
Domains Nobility, Protection(Defense subdomain)
Mesmerist Spells/Day(CL 12th; concentration +15; DC 13+)
4th(3/day)-break enchantment, locate creature, modify memory, feeblemind
3rd(5/day)-enchantment foil, lesser geas, trade items, triggered suggestion
2nd(4/day)-calm emotions, detect mindscape, hold person, mind over matter, tongues
1st(6/day)-forbid action, hermean potential, illusion of calm, psychic reading, remove sickness, share language
0(at will)-detect magic, detect poison, light, mage hand, prestidigitation, read magic
Str 7, Dex 9, Con 12, Int 13, Wis 19, Cha 16
Base Atk +9/+4; CMB +7; CMD 16
Feats bleeding stare, rapid reload, scribe scroll, selective channeling, empath,
Skills Appraise +12, Diplomacy +18, Heal +17, Intimidate +18, Knowledge (arcana, nobility) +11, Knowledge(history) +8, Knowledge (religion) +14, Perception +18, Sense Motive +18, Spellcraft +5
Languages common, dwarven, tongues
SQ consummate liar, bold stare(nightmare, susceptibility, sensed), manifold tricks(3), mental potency,
Occult Skill Unlocks Faith Healing, Hypnotism, Phrenology, Prognostication, Psychometry,
Combat Gear holy water (2); Other Gear chain shirt, +1 heavy crossbow with 20 bolts, heavy mace, blotter, inkpen, pen nibs, penknife, pigment for making ink, silver holy symbol of Abadar, small ruler, spell component pouch, vial,
"Kurvis Nurpico is the other priest among this second wave of colonists. He outwardly appears to be a curmudgeon, but at times his expression softens."
Kurvis is the counterpart to Eamon, who has been his best friend for many decades. Kurvis travels to Talmandor's Bounty to bless and sanctify it as a proper foothold of civilization as only a servitor of Abadar can. He respects Eamon's emphasis on community but maintains that for community to grow, it must be built on the bedrock of law.
APPEARANCE
Kurvis is relatively short, with a slight stoop to his shoulders. He keeps his steel-gray hair cut short. His face is lined with a few wrinkles. When not in armor, he favors a black robe. Kurvis seldom smiles but doesn't always scowl and can soften his expression when he wants. He and Eamon were born only a few years apart, but as a human, Kurvis is starting to show his age sooner than his friend.
SOCIAL NOTES