Male half-elf cleric of erastil|unchained monk(zen archer) 9
LG Medium humanoid(elf, human)
Init +2; Senses low-light vision; Perception +4
AC 19, touch 16, flat-footed 13 (+3 armor, +2 Dex, +3 Wis, +1 unarmored)
hp 36(7d10-7)
Fort +5, Ref +8, Will +9; +2 vs. enchantment
Immune sleep
Speed 50 ft.
Melee unarmed strike +6(1d8+1)
Flurry of Blows +1 reliquary(holy) composite longbow's +14/+14/+9(1d8+4/x3)
Ranged +1 reliquary(holy) composite longbow +14(1d8+4/x3)
Special Attacks channel positive energy 6/day (DC 13, 5d6+5), wooden fists (+1, 5 rounds/day), maneuver shot(Bull Rush, trip), reflexive shot
Domain Spell-Like Abilities (CL 9th; concentration +12)
6/day - calming touch(1d6+5)
Cleric Spells Prepared(CL 9th; concentration +12)
5th-break enchantment, wall of thornsD
4th-command plantsD, sending
3rd-remove blindness/deafness, create food and water, plant growthD, detect desires
2nd-barkskinD, goodberry, lesser restoration, consecrate, visualization of the body, communal endure elements
1st-bless water(DC 14), entangleD(DC 14), protection from evil, remove fear, deadeye's lore, divine favor
0(at will)-detect magic, light, mending, purify food and drink
Domains Community(Home subdomain), Plant
Str 12, Dex 14, Con 8, Int 10, Wis 17, Cha 13
Base Atk +9; CMB +10; CMD 25
Feats craft wondrous item, extra channel, skill focus(diplomacy), point blank shotB, precise shotB, selective channel, weapon focus(longbow)B, point blank masterB, perfect strikeB, savior's arrow, rapid shotB, weapon specialization(longbow)B, deific obedience
Skills Diplomacy +12, Heal +9, Knowledge(nature) +9, Knowledge(religion) +12, Perception +4, Sense Motive +9, Spellcraft +8; Racial Modifiers +2 Perception
Languages common, elven
SQ elf blood, fast movement, ki pool(7 points, magic, cold iron, silver), zen archery, ki arrows, ki power(qinggong power(remove disease), insightful wisdom), guarded hearth
Combat Gear holy water (2); Other Gear studded leather, +1 holy reliquary composite longbow (+1 Str) with 20 arrows, light mace, spell component pouch, wooden holy symbol of Erastil
"Eamon Caranth is a relaxed and friendly priest who can often be found joking and playfully arguing with his longtime friend Kurvis. He eagerly helps others out on the ship."
Eamon and his friend and fellow cleric Kurvis are missionaries who volunteered to join the colony. Eamon feels particularly called to steer Talmandor’s Bounty away from merely a fiscal enterprise and toward becoming a community where families will flourish. He and Kurvis bicker like an old married couple, but despite appearances, they are the best of friends and nothing more.
APPEARANCE
Eamon is a tall man with straw-colored hair and an infectious smile. His eyes are human but violet-colored, an indication of his elven heritage in addition to his pointed ears. When Eamon moves about the chapel or within the safe confines of the colony, he favors a green robe or cassock, but he does not hesitate to change to armor when out in the wilderness. His extended life span, compared to Kurvis's, has started to become apparent.
SOCIAL NOTES