Alba Divenvaar

Female middle-aged dwarf alchemist|witch 7

LN Medium humanoid(dwarf)

Init +2; Senses darkvision 60ft.; Perception +4


DEFENSE

AC 16, touch 14, flat-footed 13 (+2 armor, +1 deflection, +2 Dex, +1 dodge)

hp 48(7d8+13)

Fort +6, Ref +7, Will +5; +2 vs. spells, and spell-like abilities, +4 vs poison.

Defensive Abilities defensive training


OFFENSE

Speed 20 ft.

Melee mwk sickle +7(1d6+1)

Ranged bomb +8(4d6+3 fire) or dart +8(1d4+1)

Special Attacks bomb 10/day(4d6+3 fire, DC 16), hatred, healing hex

Alchemist Extracts Prepared(CL 7th; concentration +10)

3rd-cure serious wounds, nondetection

2nd-barkskin, cure moderate wounds, delay disease, cure moderate wounds

1st-cure light wounds, cure light wounds, endure elements, expeditious retreat, shield

Witch Spells Prepared(CL 7th; concentration +10)

4th-anywhere but here

3rd-cure serious wounds, cure serious wounds, lightning bolt

2nd-cure moderate wounds, detect thoughts, detect thoughts, see invisibility, see invisibility

1st-cure light wounds, cure light wounds, nature's paths, burning hands, nature's paths

0(at will)-detect magic, detect poison, guidance, mending

Patron Stars


STATISTICS

Str 12, Dex 14, Con 13, Int 16, Wis 11, Cha 9

Base Atk +5; CMB +6; CMD 20 (24 vs. bull rush or trip)

Feats Brew PotionB, Dodge, Throw AnythingB, Weapon Focus(bomb), Craft Wondrous Item, Vaporous Potion

Skills Acrobatics +2, Appraise +7 (+9 to assess nonmagical metals or gemstones), Craft (alchemy) +17 (+24 to create alchemical items), Heal +7, Knowledge (arcana, nature) +13, Perception +4 (+6 to notice unusual stonework), Profession (herbalist) +7, Spellcraft +13, Survival +10, Use Magic Device +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework

Languages Common, Dwarven, Giant, Osiriani, Polyglot

SQ alchemy (alchemy crafting +4), discoveries (infusion, precise bombs [3 squares], Cognatogen), mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, swift alchemy, Hex(verdant familiar, cauldron hex(alchemy +4), No Place like home), Swift Poisoning

Gear leather armor, darts (4), mwk sickle, ring of protection +1, alchemist's lab, alchemy crafting kit, formula book, alchemical materials (worth 200 gp)