Female middle-aged dwarf alchemist|witch 7
LN Medium humanoid(dwarf)
Init +2; Senses darkvision 60ft.; Perception +4
DEFENSE
AC 16, touch 14, flat-footed 13 (+2 armor, +1 deflection, +2 Dex, +1 dodge)
hp 48(7d8+13)
Fort +6, Ref +7, Will +5; +2 vs. spells, and spell-like abilities, +4 vs poison.
Defensive Abilities defensive training
OFFENSE
Speed 20 ft.
Melee mwk sickle +7(1d6+1)
Ranged bomb +8(4d6+3 fire) or dart +8(1d4+1)
Special Attacks bomb 10/day(4d6+3 fire, DC 16), hatred, healing hex
Alchemist Extracts Prepared(CL 7th; concentration +10)
3rd-cure serious wounds, nondetection
2nd-barkskin, cure moderate wounds, delay disease, cure moderate wounds
1st-cure light wounds, cure light wounds, endure elements, expeditious retreat, shield
Witch Spells Prepared(CL 7th; concentration +10)
4th-anywhere but here
3rd-cure serious wounds, cure serious wounds, lightning bolt
2nd-cure moderate wounds, detect thoughts, detect thoughts, see invisibility, see invisibility
1st-cure light wounds, cure light wounds, nature's paths, burning hands, nature's paths
0(at will)-detect magic, detect poison, guidance, mending
Patron Stars
STATISTICS
Str 12, Dex 14, Con 13, Int 16, Wis 11, Cha 9
Base Atk +5; CMB +6; CMD 20 (24 vs. bull rush or trip)
Feats Brew PotionB, Dodge, Throw AnythingB, Weapon Focus(bomb), Craft Wondrous Item, Vaporous Potion
Skills Acrobatics +2, Appraise +7 (+9 to assess nonmagical metals or gemstones), Craft (alchemy) +17 (+24 to create alchemical items), Heal +7, Knowledge (arcana, nature) +13, Perception +4 (+6 to notice unusual stonework), Profession (herbalist) +7, Spellcraft +13, Survival +10, Use Magic Device +6; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Giant, Osiriani, Polyglot
SQ alchemy (alchemy crafting +4), discoveries (infusion, precise bombs [3 squares], Cognatogen), mutagen (+4/-2, +2 natural armor, 40 minutes), poison use, swift alchemy, Hex(verdant familiar, cauldron hex(alchemy +4), No Place like home), Swift Poisoning
Gear leather armor, darts (4), mwk sickle, ring of protection +1, alchemist's lab, alchemy crafting kit, formula book, alchemical materials (worth 200 gp)
"Alba Divenvaar has traveled the Inner Sea extensively in her years, and longs to one day make it to the shores of Arcadia to discover the alchemical secrets of that land."
Alba Divenvaar is a perennial traveler ready to finally put down roots. As a young alchemist, Alba traveled throughout the southern Inner Sea region to learn trade secrets in Druma, the Mwangi jungles, and Osirion. Her lifelong dream is to behold the shores of Arcadia and discover the alchemical secrets of that land. Age has begun to get the best of her, so when she learned Andoran was establishing a new colony in the Arcadian Ocean, Alba applied for citizenship and won a spot among the second group of settlers. Her willingness to support the community with her alchemical knowledge was instrumental in her inclusion.
APPEARANCE
Alba has a weathered, tan complexion from years spent in tropical climates, with a few sun wrinkles on her forehead and around her eyes. Her hair, which she pulls into numerous braids and bunches, is threaded with streaks of silver. She is of typical build for a female dwarf and wears leather armor over short, comfortable clothing.
SPELLCASTING
Alba Divenvaar has access to the following spells.
| FORMULA BOOK | WITCH FAMILIAR |
1 | ant haul bomber's eye comprehend languages cure light wounds endure elements expeditious retreat shield touch of the sea | air bubble burning hands cure light wounds diagnose disease faerie fire hermean potential nature's paths sanctify corpse unseen servant |
2 | ant haul, communal barkskin cure moderate wounds | cure moderate wounds delay disease detect thoughts dust of twilight masterwork transformation see invisibility |
3 | nondetection | cure serious wounds dispel magic guiding star lightning bolt sands of time |
4 | | anywhere but here mirror transport |
Alba is happy to sell potions upon request for standard price. However she has stated she's willing to trade for spells or other things she could use to research new potions for the colony.
SOCIAL NOTES
- Her familiar 'Clarence' is a friendly and cuddly pig that enjoys the attention of children and laying on the feet of any who let him.
- A normally friendly and affable woman, Alba grew visibly frustrated only during the last few weeks of the voyage. She claims that someone has been stealing her alchemical supplies but has no suspects.
- When asked why she volunteered for the settlement at her age, Alba often states that she wants to "see new shores" before her time is up.
- Speaks to Clarence, and assures everyone that he can answer her
"Alba Divenvaar has traveled the Inner Sea extensively in her years, and longs to one day make it to the shores of Arcadia to discover the alchemical secrets of that land."
Alba Divenvaar is a perennial traveler ready to finally put down roots. As a young alchemist, Alba traveled throughout the southern Inner Sea region to learn trade secrets in Druma, the Mwangi jungles, and Osirion. Her lifelong dream is to behold the shores of Arcadia and discover the alchemical secrets of that land. Age has begun to get the best of her, so when she learned Andoran was establishing a new colony in the Arcadian Ocean, Alba applied for citizenship and won a spot among the second group of settlers. Her willingness to support the community with her alchemical knowledge was instrumental in her inclusion.
APPEARANCE
Alba has a weathered, tan complexion from years spent in tropical climates, with a few sun wrinkles on her forehead and around her eyes. Her hair, which she pulls into numerous braids and bunches, is threaded with streaks of silver. She is of typical build for a female dwarf and wears leather armor over short, comfortable clothing.
SPELLCASTING
Alba Divenvaar has access to the following spells.
bomber's eye
comprehend languages
cure light wounds
endure elements
expeditious retreat
shield
touch of the sea
burning hands
cure light wounds
diagnose disease
faerie fire
hermean potential
nature's paths
sanctify corpse
unseen servant
barkskin
cure moderate wounds
delay disease
detect thoughts
dust of twilight
masterwork transformation
see invisibility
dispel magic
guiding star
lightning bolt
sands of time
mirror transport
Alba is happy to sell potions upon request for standard price. However she has stated she's willing to trade for spells or other things she could use to research new potions for the colony.
SOCIAL NOTES