Tampering

Mechanics

You must be adjacent to or in the hex with a device in order to affect it with a tampering check, regardless what your effective reach is.

Rolled For

Tampering can be used to jam locks, disable vehicles, sabotage buildings, and disarm mechanical traps. It cannot be used to disarm magical traps however.

Difficulty Modifiers

DC begins at 0, each of the following adds +5.

Special Rules

If you are attempting to disarm a trap and fail by 4 or more, you trigger the trap instead of disarming it.

The different uses and difficulties of Tampering checks each take a different period of time. Typically a tampering check takes 1 minute though some may take up to a day or even longer.

Example tools

The following items are examples of tools for Tampering:

Lockpicks(d4, TDC 15), Glasscutter(d4, TDC 10), and Skeleton Keys(d6, TDC 30)

Powers

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