Medicine
Special Rules
You require tools in order to perform medicine checks on open wounds such as from slashing damage or bites.
If you attempt a medicine check on a creature suffering from a disease, you are exposed to the disease if you roll less than a 4 on the base die.
Checks that require you remove an object from inside a creature such as an arrow or parasite, deal damage equal to the tier of the object(minimum 1 if no tier is known).
Difficulty Modifiers
DC begins at 0, each of the following adds +5.
- Active Danger: Something is actively opposing your check such as attacking you or attempting to flee.
- Blades: You need to utilize a bladed tool as part of the check.
- Bones: The wound or issue being treated threatens the targets bones in some manner.
- Combat: You are performing the check in combat, whether or not anyone is actively attacking you.
- Dangerous: The activity has some inherent threat such as being a contact transmitted disease or poison.
- Disease: Some diseases specifically increase the difficulty of checks associated with them.
- No information: You have no information on what the medical issue is beyond whether it is a wound, disease, or poison. This applies twice if you don't even know that much.
- Organs: The wound or issue being treated threatens the targets organs in some manner.
- Poison: Some poisons specifically increase the difficulty of checks associated with them.
- Showy: You just want to show off and make it more difficult for yourself.
Example tools
The following items are examples of tools for Medicine:
Bandages(d4, TDC 5), Surgical Knife(d4, TDC 10), Sewing Supplies(d4, TDC 5)
Powers
Tier 1
- Disease Trainer[You can use Medicine to aid someone who is suffering a disease.]
- First Aid[When you use medicine to aid someone’s resiliency, they remove damage equal to the aid die result.]
- Lifesaver[You are treated as always having at least a d4 tool for treating someone who is drowning.]
- Poison training[You can use Medicine to aid someone who has been poisoned.]
- Quell Bleed[When you treat a creature that is bleeding but no effect is sustaining the bleed, you automatically end the bleeding condition.]
- Scald[You treat Burning weapons as +1 tools for medicine.]
- Splint[Select one form of terrain or biome such as forest, desert, or mountainside. You always count as having a d4 medicine tool when in that kind of terrain.]
Tier 2
- Arithmantic Medicine[If your medicine tool die rolls a prime number(2,3,5, or 7), you gain an additional +1 on that check.]
- Handle the heat(Scald)[You do not risk burning patients accidentally.]
- Site the pearl[You can see soul pearls as they leave dying bodies.]
- Suffer[When you use medicine tools to aid an interrogation, the aid die minimum increases by 1.]
- Time of Death[You can attempt to determine how long something has been dead]{SURVIVAL}
- Long term care[So long as you do nothing other than treat a person's wounds, they recover damage at twice the normal rate.]
- Veterinarian[You can use Medicine to calm injured animals. A calmed animal grants a +1 aid bonus on medicine checks to treat it.]
Tier 3
- Bleeding block[When you aid a creature's resiliency check, you also automatically end ongoing damage effects from abilities lower than your Medicine tier]
- Hobble[When an attack causes an ally's speed to decrease, you may make a Medicine check on the ally against the attack roll. On a success, the speed reduction is removed.]
- Precision burn(Scald)[You treat burning weapons as d4 tools for medicine, and any other burning item as a +1 tool for medicine.]
- Psychiatrist[You may use Medicine to treat madness effects, magical mental diseases and cognitive toxins.]
- Quarantine handling(Disease Trainer)[You do not risk contracting a disease from a creature you are treating.]
- Splint mastery(Splint)[The tool granted by the Splint ability is d6 instead of d4.]
- Surgeon[Damage caused by your Medicine checks do not count toward whether a creature can be killed by their current damage.]
Tier 4
- Doctor's stability[When you aid resiliency, you may spend a momentum to allow the ally to reroll resiliency entirely.]
- Grip of life[As an attack action you can treat a creature that died due to being unable to succeed at their resiliency roll on the previous round. Roll your Medicine tier+ the target's resiliency modifier. If this would result in the creature surviving, the creature returns to life.]
Tier 5
- Hospice[You can treat a number of people simultaneously equal to your highest Medicine tier.]
- Long Term treats(Long term care)[When you use long term care, the target recovers damage at thrice the normal rate instead of twice.]
Tier 6
Tier 7
Tier 8
Tier 9