Coordination

Rolled For

Coordination covers the things that in other systems might be called; Accuracy, Hand Eye Coordination, Manual Dexterity, Pickpocketing, Sleight of Hand, Reflexes(to catch things)

To be as plain as possible; Coordination covers ones hand-eye coordination, when another skill isn’t more specifically applicable to the given situation.

Special Rules

All mechanical traps have a bypass DC; a Coordination check that exceeds this DC allows you to move past the trap without triggering it.

Difficulty Modifiers

DC begins at 0, each of the following adds +5.

Powers

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