Climbing

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Mechanics

Any surface you want to climb has a DC and a distance. If your check result exceeds the DC, the amount by which you succeed is added to your progress. When your progress equals the distance, you fully climb the surface. Some surfaces such as A chalk wall or a titanic creature are unpredictable and have a modifier instead of a DC. These surfaces roll defence against anyone attempting to climb them.

Rolled For

Climbing is rolled for, well, climbing. Climbing a tree, a rock wall, a mountain, a house, etc. It also covers understanding things about climbing; such as what areas of a rock face are dangerous, what branches won’t support weight, etc.

Note; Catching yourself while falling is more likely a coordination check than a climbing one.

Special Rules

You cannot make any checks that require the use of your hands, other than Climbing, whilst climbing.

Difficulty Modifier

DC begins at 0, each of the following adds +5.

In the case of a wall opposing the check, if the following state "[mod]" they grant the wall a +4 bonus to its modifier. "[aid]" and "[tool]" increase the walls aid or tool dice respectfully by 1 step. A wall's aid and tool dice begin at d4.

Example tools

The following items are examples of tools for Climbing:

Rope(d4, TDC 5), Pitons(d4, TDC 0), Climber's Kit(d6, TDC 10)

Powers

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