Athletics

Rolled For

Athletics is rolled for things that other systems might call; Swimming, Jumping, or Dead Lifting. In short, if it involves powerful or short-continuous physical exertion, it’s likely Athletics unless something more narrow suits better.

Special Rules

You cannot jump further than double your speed with an Athletics check.

When swimming, if you move at least 5 hexes straight up in the one round, you risk contracting decompression sickness.

Mechanics

It is a DC 6 athletics check to mount a willing animal, and an opposed Atheltics check to mount an unwilling animal.

Difficulty Modifiers

DC begins at 0, each of the following adds +5.

Example tools

The most common tools for Athletics checks are Waterskins(d4, TDC 0), exercise clothing(d4, TDC 20), and Fine boots(d6, TDC 25)

Powers

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