Acrobatics

Mechanics

Every hex you move through when you perform an Acrobatics check, costs 1 additional hex of movement.

Sometimes, rubble or debris makes an area harder to move through. In such cases, a hex might cost more than 1 hex of movement in order to enter due to difficulty moving.

Rolled For

Acrobatics is rolled for things that in other systems would be called Tumble, Squeeze, Flexibility, ??. So long as there isn’t a more narrowly defined skill to cover it.

Difficulty Modifiers

DC begins at 0, each of the following adds +5.

Example tools

The following items are examples of tools for Acrobatics: Balance Pole(d4, TDC 5) and Gripping gloves(d4, TDC 15)

Powers

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