Tetherianism

One of the "Tapplis" category of magics;

The act of creating ones own experiences, and expectations of those experiences, in order to shape ones soul pearl. These altered soul pearls cause the flow of the soul sea over them to create effects in other creatures. The size and resilience of other soul pearls can dampen or prevent these effects however.

A practitioner of Tetherianism is called a "Meclast"

Mechanics

Effects have a minimum DC and a Tool value. The minimum DC must be exceeded in order for the effect to work. Check is also an opposed roll against target Willpower(Target gains effect Tool die).

If caster succeeds at minimum DC and beats target’s Willpower roll; the effect occurs.

If caster succeeds at minimum DC but doesn’t beat target’s Willpower roll; the target chooses whether to be affected or not. Target has immediate, instinctual knowledge of the effect when making this choice.

Flavour

Rolled For

Special Rules

Unless the effect says otherwise, Tetherianism effects only target a single creature. If the creature is also an object that grants a tool die, the creature may use its highest tool die on defenses against Tetherianism effects.

Due to the focus required, you cannot maintain a tetherianism effect while having a conversation unless the effect specifically allows you to

Example tools

The most common tools for tetherianism checks are basic musical instruments(d4, TDC 5), Endol Sticks(d4, TDC 15), and high quality music instruments(d6, TDC 20)

Powers

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Effects

effects have duration, some durations are concentration(?)

Calmers song[DC 12, d8]: The target loses any ongoing negative emotion effects.

Mirror Identity[DC 30, d6]: The target looks and sounds like you for 1 day.

Rage[DC 7, d6]: When the target deals melee damage on the next round, it deals 2 additional damage.

Sightlock[DC 15, d6]: The target cannot look away from you for a number of rounds equal to your tier.

Slowsong[DC 13, d4]: The target perceives you moving faster than normal; you can move 1 additional hex per round, and the target moves 1 fewer hex per round for 5 rounds.

Torpidity[DC 19, d8]: The target's melee attacks target a random creature for 3 rounds.