Jent Ghun

One of the "Lei" category of magics;

Jent Ghun is the arrangement of objects or the design of structures, to encourage the soul sea to flow in a specific way through a given area consistently. Jent Ghun magic can take a long time to construct but could theoretically last for millenia in some cases. Jent Ghun ranges from as simple effects as a well arranged campsite for better rest or a properly outfitted room to increase financial luck, to temples designed to be unapproachable by undead, or a massive lighthouse which illuminates the world to you as if daylight when you look in its direction.

A practitioner of Jent Ghun is called an "Architect"

Mechanics

Each effect has an extended DC and delay. Each check lowers the effective DC by an amount equal to the result. Once the effective DC equals or is less than 0, the effect occurs. The delay is how long each check attempt takes.

You cannot progress someone elses in-progress Jent Ghun DC.

eDC derived from difficulty(2,3,5,7,11) * effort(11,13,17,19,23)

Flavour

Rolled For

Special Rules

Due to how easily disrupted it is, jent ghun effects cannot be created through the positioning of sand, dirt or similar particulates.

Unless a Jent Ghun creates a visual, auditory, or otherwise obvious marker, you are not immediately aware that you have entered the area of one.

Effects that damage an area deal damage to Jent Ghun effects included in the area as well. Jent Ghun effects that take damage equal to half their extended DC, cease to function and must be repaired.

Example tools

The most common tools for jent ghun checks are rakes(d4, TDC 5), junkboxes(d4, TDC 5), and design books(d6, TDC 25)

Powers

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Effects

Unless a Jent Ghun effect states otherwise, such as architectural or geographical effects, all Jent Ghun effects occupy a space 3 hexes in radius.

Formation effects have a minimum and maximum number of participants.

Effects with the Mobi tag can be applied to vehicles by someone with the applicable ability.

Effects with the 'armour' tag can be placed on light armour.