Arithmancy

One of the "Lei" category of magics;

If Arcane is spells on demand, and Jent Ghun is constant effects; Arithmancy is pre ordering.

The Soul sea itself has a memory, a concept of the world and an understanding of tropes within itself. By learning these trends, it's possible to predict them, or even influence them. New practitioners of Arithmancy typically focus on the understanding of the effects of things, or the meta-causes of certain events in the past.

A practitioner of Arithmancy is called an "Analyst"

Extremely adept practitioners of Arithmancy are sometimes called "Chronomancer"s

Mechanics

All effects have a DC and a Delay. Whether the check succeeds or fails, you can’t attempt again until after the delay passes.

Flavour

Rolled For

Special Rules

Example tools

The most common tools for arithmancy checks are abacus(d4, TDC 0), measuring tools(d4, TDC 20), and starcharts(d6, TDC 15)

Powers

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Effects

Some effects have 'plan' keyword, so long as the plan is followed, the effect continues.

Analyze lore[DC 19, Delay 1 week]: Functions as the examine action on a creature or person you cannot see.

Arithmantic Study[DC TradeDC, Delay 1 week]: Learn the capacities, powers, and effects of a magic item or magical effect or location.

Decrypt Disease[DC 7]: The target of your effect rolls a number of defences against a disease they are suffering equal to 1+ your arithmancy tier. You are aware which of these defences will succeed or fail. These prerolled defences, in order, are used in place of the subsequent actual defences.

Signs of faith[DC 22, Delay 20 minutes]: You determine the major faith presented by whatever group of creatures typically lives in the area you are performing this effect. If the highest faith tier among such creatures is lower than your Arithmancy tier, you learn that tier.

Silent plan[DC 18, Delay 4 hours, plan]: Up to 1 creature + your tier gain a d6 tool die on stealth and senses checks. So long as all participants can see each other, should combat begin during the plan, all affected creatures add half your tier to their initiative.

Sweep and clear tactic[DC 15, Delay 2 hours, plan]: For a specified block of up to 1 hour per tier, all specified creatures in the plan gain a d6 tool die on senses checks and to their initiative value when a fight breaks out. This plan cannot affect the same creatures more than once per week.

Haste[DC 9, Delay 1 minute]: Target creature may make one additional movement phase or attack phase action on its next turn.

Uneven position[DC 23, Delay 1 day]: Target creature takes 1 point of damage to its position each time it fails an argument until it succeeds at an argument by 10 or more.